I am still polishing the 1st level but the restraint I am using is it must work with only mouse look, jumping and crouching . No special 3d floors or endless waves of enemies either. This is a game meant to feel like a fun house...
"LICENCE: This asset pack can be used in both free and commercial projects. You can modify it to suit your own needs. You may not redistribute or resell it."
It's unclear to me what exactly can be done with this. If a Creative Commons license were listed that would clear up what can be done with them.
it's basically a mesh cube with a transparent texture on it that gives the effect of light beaming through a window. hope that answers your question :)
I'm not entirely familiar with unity but I'm guessing that maybe you need to set up the window ray's material properties and enable it's transparency and/or alpha channel.
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Your Logo will go into the front of a Freedoom wad pack. It looks cool and I am really liking the textures here!
Thanks, you're awesome 👍. Really appreciate the compliment man.
I used some in this project...
I am still polishing the 1st level but the restraint I am using is it must work with only mouse look, jumping and crouching . No special 3d floors or endless waves of enemies either. This is a game meant to feel like a fun house...
https://cultureshock.itch.io/myfreedoom-a-psycho-logical-horror
Could you please list a specific Creative Commons license for these?
You are welcome to use the assets in your game as you wish, any credit is optional.
"LICENCE: This asset pack can be used in both free and commercial projects. You can modify it to suit your own needs. You may not redistribute or resell it."
It's unclear to me what exactly can be done with this. If a Creative Commons license were listed that would clear up what can be done with them.
Updated:)
Hello! can i ask how the "window ray" works?
it's basically a mesh cube with a transparent texture on it that gives the effect of light beaming through a window. hope that answers your question :)
when I put that in the scene unfortunately it doesn't work. the material is all white
what programme are you using?
Unity
I'm not entirely familiar with unity but I'm guessing that maybe you need to set up the window ray's material properties and enable it's transparency and/or alpha channel.
Love it would 100% recommend
Genuinely glad you're pleased, and the feedback is highly appreciated, thanks!