I have trouble setting up the material correctly for the tress in unity. I have the material as "Standard" and dragged the tree-image onto "Albedo" and changed the rendering mode to cut-out however it doesn't look quite right. Idea? https://imgur.com/a/8A2Yu2Q
Unfortunately I don't use unity so my knowledge on it is very limited, however, upon looking at the picture you provided, it seems it could be an issue with double sided texturing. Most of my assets tend to make use of single planes that would require double sided texturing the materials. I searched YouTube and I think maybe this could be of help.
Hopefully this solves your issues, and also thanks for your interest with my assets, and hope your project goes well.
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I have trouble setting up the material correctly for the tress in unity. I have the material as "Standard" and dragged the tree-image onto "Albedo" and changed the rendering mode to cut-out however it doesn't look quite right. Idea? https://imgur.com/a/8A2Yu2Q
Unfortunately I don't use unity so my knowledge on it is very limited, however, upon looking at the picture you provided, it seems it could be an issue with double sided texturing. Most of my assets tend to make use of single planes that would require double sided texturing the materials. I searched YouTube and I think maybe this could be of help.
Hopefully this solves your issues, and also thanks for your interest with my assets, and hope your project goes well.How to remove the black in the trees texture?
What program are you using? It's usually to do with the alpha on the texture/material.
I’m gonna guess unity (since the same thing is happening to me) looks like the textures are imported with black where transparency should be.
Switching shaders to retro3D’s transparent one(s) worked, but I imagine there are base unity ones that would do the same
What is this PorkStation console? I think I missed out :\
XD